Faction Overview: Coven

Coven is the first proper faction to be included in RoH. If you haven’t seen the first draft suggested by revesvans on reddit, you can see it here, along with the town screen concept.


Raven. Witch’s familiar. Weak in battle, but helps with scouting.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
1 3 2 1-2 4 7 12 21 35G
Special: Flying, Scouting

Valravn. Raven of the Slain. Valravne are created from ravens who fed on the bodies of dead soldiers. Wolf-like aspects make these creatures a better fit for combat.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
1+ 4 3 2-3 6 9 14 21 50G
Special: Flying, Scouting

Moon Sister. Apprentice witch. She’s good with hexes and a sickle.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
2 6 6 1-4 12 7 10 13 180G
Special: Flying, Spellcaster (9 mana, [Hex])

Heartless. Men whose hearts are kept at the Blood Altar, forcing them to serve the Circle of Moonrise. Sturdy melee fighters.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
3 8 10 4-5 30 3 7 8 240G
Special: None

Wildcat. Large feral feline. Sharp claws, thin hide.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
4 11 10 6-10 35 6 11 5 400G
Special: Large

Panther. A wildcat warped by the witches’ powers. It merges with the shadows, invisible while stalking its prey.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
4+ 12 10 8-12 40 8 11 5 450G
Special: Large, Invisibility

Hollow Treant. Evil tree that grabs and devours travelers unfortunate enough to pass through its forest. Slow and powerful melee unit.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
5 9 13 10-14 65 4 7 3 600G
Special: Giant

Mora. Creature of nightmares, this shadowy monster roams the mountains. It strikes utter fear into the hearts of those close enough to see its features.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
6 16 10 15-25 80 7 11 2 1100G
Special: Giant, Aura of Fear

Yaga. A giant humanoid creature that resembles an old, deformed human woman. It is a powerful spellcaster and a shapeshifter.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
7* 18 18 30-40 150 5 12 1 4000G + 1Cr
Special: Giant, Spellcaster (50 mana, […]), Transform

Rasvelg. Monstrous flying bird, also known as the corpse swallower. Flies fast, strikes hard. It is rumoured that Rasvelger are related to Yagi.

Tier
OffOffense
DefDefense
DmgDamage
HP
SpdSpeed
InitInitiative
GrwGrowth
Cost
7* 18 18 30-40 150 11 8 1 4000G + 1Cr
Special: Giant, Flying, Transform

Nation of Pehaam

Pehaam is a nation ruled by a coven of witches known as the Circle of Moonrise. Fearsome creatures roam its forests, and spellbound soldiers comprise its armies.

The Circle of Moonrise appeared some 120 years ago, and established itself at the border between then warring Ithear and Ashea. As the coven grew more and more powerful, feeding on the deaths of soldiers, its magic started warping the forests and the mountains around the coven's grounds. Ferocious animals, shadow creatures, and horrifying walking trees filled the area, striking fear into the hearts of local people.

Soon, surrounding villages pledged themselves to the coven, begging the witches to protect them from their own creations. They would give their sons and daughters to the Circle as their tribute. The daughters were to become the younger Sisters of the Circle and the sons, through blood magic, the mighty Heartless warriors, fully subservient to the coven.

These days Pehaam, still ruled by the thirteen witches of the original coven, is wholly separate from both Ithear and Ashea, both of which dare not test its borders. Inside Pehaam, most of the monstrous creatures have been exiled to the forests and mountains, leaving plains to the people.

Kingdom of Ithear

Ithear (ee-THE-ar) is a kingdom on the western shores of Ishon (EE-shon). It is the largest state on Ishon and is inhabited almost exclusively by humans.

In the year 1227, previously small and peaceful kingdom of Arrath turned to theocracy under the rule of king Cassius the Pious, who has established himself as the Patriarch and started the Ithearian Conquests. The Conquests lasted ten years, until in the year 1238 king Lionel the Uniter has annexed the last of the eleven provinces of the Itherian Empire.

Now, Arrath is the capital province of Ithear, though it is sometimes subdivided into North Arrath and South Arrath along the river Faeran (fah-er-AHN), mostly for the sake of being able to say that Ithear consists of twelve provinces. Capital of Ithear, Faereth (fah-er-ETH), then ends up on that division line.

The province of Uther, named Demakh before its annexation, is the most restless of the provinces. The duke of Uther is on good terms with both neighboring dukes and queen Flavia herself, and was invited to Arrath on a few occasions to advise at the royal council. There are rumors of another insurgence brewing in Uther's many abandoned mines, but the duke of Uther staunchly denies them all.

Ithear doesn't get along well with neighboring nations. Reasons for that are many territorial disputes in the aftermath of the Conquests, and general attitude of Ithearian nobility towards non-humans and heathens.