Bloody hell, October already?

Don't have much to show for all that time, to be honest. Life's been kinda hectic, and RoH had to take a back seat. In the brief moments of free time I thought a bit about code structure and how to best manage modules without too much coupling. Even drew a few diagrams, like I'm an adult or something.

Apparently I'm most productive during philosophy lectures.

So what came out of all that was basically an overhaul of the graphics system. It's still in progress, but it's not really impeding anything else. (Side note: I really need to use git more for proper feature branch management. The way I'm doing things right now is a mess.)

As the stuff I can show for all this time — minimap! Also, the game board isn't restricted to the size of the window anymore, and I've added some basic scrolling, but I'm not going to make a whole video just for that. Just gaze upon that glorious minimap for now.

Screenshot at 2017-10-13 20:04:02.png

... Okay, turns out I've done more than I remembered at first. Good on me.